The Electric Company is a license from Sesame Workshop, it's aimed mainly towards preteen kids. I worked on this game during summer and fall 2010, and it was a great experience. The objective of the whole project was to figure out a way to let kids take on the roles of mentor and student, and to have the mentor guide his/her pupil towards the right answers in different games.
When we started out, we made a lot of experiments with voice based recognition, but that didn't really convey the sense of mentorship that we sought, so we turned instead to gestures. We went through various input devices, including the kinect camera, but we ended up using Wiimotes, which proved to be very compatible with the gameplay we had.
The Electric Company game is really three small mini games, all with a different mechanic. The first one, <strong>"Say What?"</strong> requires each player to choose the starting or ending part of a word they hear.
Next comes "Karate", in which the first player will receive a word which he has to chop in the right place, then receive a new word part from the second player, who has to choose the correct one. Between both, they form a new word, which has to go through all the process again.
Finally, there's <strong>"Secret Agent"</strong>, the most complex of all; in this game, players will venture through a jungle facing obstacles, which are overcome by forming words that will get rid of them. For example, when they find a car without a wheel, they can spell WHEEL to get one and drive away.
This project required a lot of crunch time, which was really fun. I was one of two programmers, and worked mostly on Secret Agent and the Menu system, the other coder was Bryan Duran. We had a team of three artists, a producer and a writer. Overall this project was very educative and fun.
This game is property of Sesame Workshop, so I can't post any code or let you play it here.