Working with Neil Gaiman, on Wayward Manor.
Hi, I'm Jorge.
I was born in Mexico city in December 1981. The earliest thing I can remember is a trip I took to my granddad's house when I was two years old; he had a store with arcade machines, and I played Pac-Man. I was hooked, from there I moved on to Space Invaders and River Raid, and a few years later, on to Mario.
I knew very early on that I wanted to be involved in the game industry. By the time I was 10, I was playing around with the circuit boards of my granddad's old arcades to hook them on a tv and build makeshift consoles.
I got my bachelors degree in computer engineering at the UNAM in 2005, and after working for three years, I saved enough money to apply for a masters degree in computer science in game development at USC. I graduated in 2011.
I've had a very prolific and fortunate career so far, expanding my skills as an engineer, designer and even producer. I worked at Disney Interactive as a lead tech designer after USC, as lead engineer and designer at The Odd Gentlemen, working on projects like King’s Quest and Friday the 13th. And currently, I’m working as a senior game designer for Infinity Ward, working on Call of Duty.