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![mwmorales.jpg](https://images.squarespace-cdn.com/content/v1/531a0fffe4b02cc79a1762ff/1574101435055-5O03J5SYB5VI41WQOQNT/mwmorales.jpg)
![mwmorales1.jpg](https://images.squarespace-cdn.com/content/v1/531a0fffe4b02cc79a1762ff/1574101436400-Z6AALXYJBN4OENO5XDE6/mwmorales1.jpg)
![mwsniper.png](https://images.squarespace-cdn.com/content/v1/531a0fffe4b02cc79a1762ff/1574101447373-9IMODO3720KBDOD4WSCY/mwsniper.png)
![mwspecops.jpg](https://images.squarespace-cdn.com/content/v1/531a0fffe4b02cc79a1762ff/1574101445334-4H2245P9WD4RWNI5NLOH/mwspecops.jpg)
![mwjug.png](https://images.squarespace-cdn.com/content/v1/531a0fffe4b02cc79a1762ff/1574101443506-MEX4H5YGDACL11V32NNF/mwjug.png)
![warzone.jpg](https://images.squarespace-cdn.com/content/v1/531a0fffe4b02cc79a1762ff/1641873249942-R2WKGIOAORU0I7CFFLGR/warzone.jpg)
I had the great opportunity to work on Friday the 13th: the Game in 2017, doing design, gameplay programming and tool programming for implementing the Virtual Cabin 2.0 single player experience. The Virtual Cabin serves both as a museum of all the game assets, and a space for puzzles and scripted events that tease upcoming content. Being a long time fan of the series, this game was a dream to work on.